Size is really the only major difference, and even that is purely cosmetic (big trucks trump small racers in crashes, and so on). The odd thing about the new cars, however, is that apart from some expected speed differences, they really don't feel any different than the clunkers in terms of handling or durability. There are even new car classes, with race cars and street racers to go along with the typical junk cars. All the stuff you liked-like demolition derbies, figure-eight races, and stunt mode-is all there, with more track options and stunts tossed in. Massive automotive destruction returns in Bugbear's FlatOut 2.įlatOut 2 takes much of the basic content from the first game and tosses in a bunch more of it. However, these irritations don't suck away all the game's enjoyment, and those with a penchant for smashing and crashing cars will find FlatOut 2 an appealing piece of work. And some of the things that Bugbear didn't change still prove as problematic as they were a year ago. FlatOut 2 throws in some new, stylistic touches both in its content and aesthetics that make it feel more like a clone of other established arcade racers, rather than something original. In FlatOut 2, the same basic concepts found throughout the original game are once again on display, but while more content has been added to the package to try to flesh things out, it is with these additions that FlatOut 2 begins to lose its way. That game consisted of big, clunky, filthy-looking cars that deformed in all sorts of spectacular ways while flying through the air, crashing into one another, and even periodically sending the drivers of said vehicles crashing through the windshield in a rag-doll-heavy heap. Enter last year's FlatOut by developer Bugbear, a demolition racer in the purest sense. Won Xplay's award for Best Racing Game of 2006.As much fun as the Burnout series of racing games can be, sometimes you want something a little grittier and grimier than the glossy, pristine-looking races that series has had on offer in recent years.Won IGN's award for Best PlayStation 2 Racing Game of 2006.In 2008 the game was re-released for PSP with additional features and soundtrack from FlatOut: Ultimate Carnage, under the new name FlatOut: Head On. This version is also produced for the Japanese market. The Ragdoll Physics have prompted the German software rating organization USK to rate FlatOut 2 18+, and Empire Interactive to publish a German version rated 12+ that replaces the human drivers with crash test dummies. In the Stone Skipping Stunt minigame, the players must use nudge just as the driver hits the surface of the water to skip the most efficiently and reach the furthest. This gives the driver a small upward boost and slightly reduces drag. If the driver falls short of the target, players can use the "nudge". Players must use ' aerobatics' to control the driver in-flight, but overusing it will increase drag, which will slow the driver down and possibly prevent him/her from reaching the designated target. In the numerous Stunt minigames the goal is to shoot yourself out of the car and complete objectives like knocking down a set of bowling pins, hitting the designated spots on a dartboard, score a field goal or fly through flaming hoops. During the race, the driver may be thrown out of the car if slammed into a wall at a high speed. The ragdoll physics in the sequel have been greatly updated.
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